Haptic Interfacing to Virtual Environments
Jan 1, 2010
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1 min read
Multi-rate simulation for high-fidelity haptic interaction with virtual environments.Goals
Haptic interaction is an increasingly common form of interaction in virtual environment simulations. As part of this research, we have developed of algorithms for high fidelity haptic rendering of sliding frictional contact during manipulation of deformable objects in virtual environments. In order to model intermittent and sliding contacts, we have developed a multi-rate simulation approach which employs a local geometric model a local dynamic model that are simulated at haptic update rates. The local geometric and dynamic models are used for performing collision detection and response as part of the high update rate haptic loop, with sub-sample collision detection and a novel constraint-based hybrid collision response method.
Highlights
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Authors
Nord Professor of Engineering
M. Cenk Cavusoglu is the Nord Professor of Engineering in Electrical, Computer, and Systems Engineering at Case Western Reserve University. He is also the director of the Medical Robotics and Computer Integrated Surgery (MeRCIS) Laboratory. His research focuses on medical robotics, haptics, human–machine interfaces, and control, spanning control, mechanism, and system design to AI-assisted interventions. He is a Fellow of AIMBE. He has led 12 federally funded projects as principal investigator, with a total budget over $12.6M, and has served on editorial boards for leading robotics and mechatronics journals. His work advances safe, precise, and intelligent robotic systems for surgery and image-guided interventions.